Sonic project x game no download4/17/2024 The PC release generally looks better with more frames of animation for Sonic, enemies and the rings. And YES SEGA SATURN TOO!!!! (Again lets thank JollyRoger for his hard work)īoth releases Support Fisheye ! YES I said it Fisheye and SEGA SATURN together! Did I say Fisheye with good FPS! ? ! Release 001: MEDIAFIRE Mega HugefilesĢ new simultaneous releases for Engine v040! The First Release is for the PC. ( there are a lot of issues that need to be documented) SonicBoom "Sonic X-treme" Level editor for v037 levels. Hoping we can get someone to write up an instruction guide and also someone to do some bug reports. We had initially planned to do a PDF guide with illustrations, but seriously lack the time to do something like that these days. The readme file has a little more information on how to work the editor. If you are missing a DLL, you may need to download the C++ x86 Redistributable. This is another "AS IS Release" so there are lot of bugs and issues as how it was found. Kudos to JollyRoger on another fine release! = V037 SONICBOOM Sonic X-Treme Level Editor = There are also partial levels for other builds of the game as well. Including levels that do not work with our engine since the levels are from older engine builds that we do not have. *Attempted to tweak physics in the new Global file to make the game feel a little more playable.īesides the modified levels, All of the original Level files and assets are also included in this leak in an unmodified form, *Replace all Ring and Enemy Blocks with Actors so that Sonic could pass threw them, and possibly interact with them in a future release. *New Camera parameters set up and adjusted, to match camera distance between levels that had different depth scaling. *Player parameter changed from Static to player. Or are snapshots in time showing a level's development history from start to finish.Įach and every f file that is playable with the release engine had to be edited like so: Have different adjusted attributes like texture physics settings to help slow or speed sonic up in specific situations. *Over 150 playable original STI experimental test levels are now included in the release, however many are duplicate files which *The engine now has a Global configuration file for Sonic's main physics attributes among other engine settings. def file to counterbalance level depth scaling differences vs Sonic's distance to camera. *Incorporates A camera distance Function which can be tweaked in each. Many of which were never seen by the public before !įor the latest release of Jollyroger's modern Windows port for Ofer's V037 NV1 engine, This release breaks away from the "AS IS" state of our last release by adding: = With all 037 levels + More levels = Hey guys this is the Biggest release yet! This Mega release includes over 150 levels! Please be mindful the following is not a bug.īack when the original engine was written, the camera pipeline did not include a Z-Buffer, so you may experience some geometry sorting issues when the fisheye is enabled. Value 005,245760 //Camera offset Z default value is 81920 Custom function coded by Jollyroger to move the camera closer or further away from Sonic. def files using a text editor, and experiment around with some of the setings)Īlso most RSRC19 folder levels are pre adjusted. (if you want to have some fun, Please check out the. This is because many of the levels were designed before fisheye was implemented. Some levels may have the camera distance either too close or too far from sonic, Mega Mediafireį key to enable fisheye ( Please guys read the Readme file) We hope a lot of you diehard Xtreme fans and level modder guys out there will really enjoy this one. We're not really sure exactly when the fisheye was introduced into Xtreme, perhaps between V038 and V040. In that, some people mistake this modification as being an "as IS" official STI build, When in fact it's basically a mod using the original source code from the 2 build's source. At the time we decided not to release this build believing that it could possibly cause confusion for future generations. Back in 2015 Jollyroger had backported the fisheye code from V040 to V037.
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